只需多做一点,您就可以做到使用键盘控制你的精灵。这里我建议您使用这个名为keyboard的自定义函数,它监听并捕获键盘事件。

function keyboard(value) {
  let key = {};
  key.value = value;
  key.isDown = false;
  key.isUp = true;
  key.press = undefined;
  key.release = undefined;
  //The `downHandler`
  key.downHandler = event => {
    if (event.key === key.value) {
      if (key.isUp && key.press) key.press();
      key.isDown = true;
      key.isUp = false;
      event.preventDefault();
    }
  };

  //The `upHandler`
  key.upHandler = event => {
    if (event.key === key.value) {
      if (key.isDown && key.release) key.release();
      key.isDown = false;
      key.isUp = true;
      event.preventDefault();
    }
  };

  //Attach event listeners
  const downListener = key.downHandler.bind(key);
  const upListener = key.upHandler.bind(key);
  
  window.addEventListener(
    "keydown", downListener, false
  );
  window.addEventListener(
    "keyup", upListener, false
  );
  
  // Detach event listeners
  key.unsubscribe = () => {
    window.removeEventListener("keydown", downListener);
    window.removeEventListener("keyup", upListener);
  };
  
  return key;
}
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keyboard用起来很方便,就像下面这样:

let keyObject = keyboard(keyValue);
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它只有一个参数,它的值就是你想监听的按键名称。所有按键列表,点击查看

可以为keyboard对象定义pressrelease方法,就像下面这样:

keyObject.press = () => {
  //key object pressed
};
keyObject.release = () => {
  //key object released
};
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keyboard对象也有isDownisUp属性,值为布尔值。你可以通过他们检查每个按键的状态。

不要忘记使用unsubscribe方法删除事件监听器:

keyObject.unsubscribe();
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你可以在examples目录下找到keyboardMovement.html,来查看我们是如何使用keyboard函数的,那里我们通过方向键移动精灵。

;

这个案例代码如下:

function setup() {

  //Create the `cat` sprite 
  cat = new Sprite(resources["images/cat.png"].texture);
  cat.y = 96; 
  cat.vx = 0;
  cat.vy = 0;
  app.stage.addChild(cat);

  //Capture the keyboard arrow keys
  let left = keyboard("ArrowLeft"),
      up = keyboard("ArrowUp"),
      right = keyboard("ArrowRight"),
      down = keyboard("ArrowDown");

  //Left arrow key `press` method
  left.press = () => {
    //Change the cat's velocity when the key is pressed
    cat.vx = -5;
    cat.vy = 0;
  };
  
  //Left arrow key `release` method
  left.release = () => {
    //If the left arrow has been released, and the right arrow isn't down,
    //and the cat isn't moving vertically:
    //Stop the cat
    if (!right.isDown && cat.vy === 0) {
      cat.vx = 0;
    }
  };

  //Up
  up.press = () => {
    cat.vy = -5;
    cat.vx = 0;
  };
  up.release = () => {
    if (!down.isDown && cat.vx === 0) {
      cat.vy = 0;
    }
  };

  //Right
  right.press = () => {
    cat.vx = 5;
    cat.vy = 0;
  };
  right.release = () => {
    if (!left.isDown && cat.vy === 0) {
      cat.vx = 0;
    }
  };

  //Down
  down.press = () => {
    cat.vy = 5;
    cat.vx = 0;
  };
  down.release = () => {
    if (!up.isDown && cat.vx === 0) {
      cat.vy = 0;
    }
  };

  //Set the game state
  state = play;
 
  //Start the game loop 
  app.ticker.add(delta => gameLoop(delta));
}

function gameLoop(delta){

  //Update the current game state:
  state(delta);
}

function play(delta) {

  //Use the cat's velocity to make it move
  cat.x += cat.vx;
  cat.y += cat.vy
}
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lastUpdate: 2/3/2023, 2:34:54 AM